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Class Summary | |
Canvas | CoreCanvas Description |
Engine | Default Engine class. |
Layer | Abstract class representing a visual element of a game. |
LayerManager | As in MIDP2.0, the LayerManager manages Layers. |
Sprite | Provide some basic sprite functionality: getting and setting of coordinates and dimensions, as well as simple collision detection. |
TiledLayer | A type of Layer composed of a grid of cells which can contain a reduced set of predefined images. |
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Copyright(c) 2003-2004 Jordi Martin | |||||||||
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